Devlog09: Feature Proposal - Mission


NOT IMPLEMENTED

I am interested in developing this idea that was developed with the assistance of Claude. 

From Claude.ai

Based on your existing systems and desire for quick implementation, here's a 5-Mission Königsberg Story Arc that reuses your current mechanics:

Mission Structure: "The Königsberg Mystery"

Mission 1: "The Sunday Stroll" (Walk Tutorial + Story)

  • Setting: 1736 Königsberg, player is a curious townsperson
  • Story: NPCs mention the famous puzzle - "Can you cross all 7 bridges exactly once?"
  • Gameplay: Free exploration of Königsberg layout, learn about the city
  • Goal: Complete a simple walk, discover the bridge layout
  • Narrative: Euler appears as mysterious mathematician visitor, hints at deeper question

Mission 2: "The Impossible Challenge" (Trail Tutorial + Attempts)

  • Story: Townspeople have been trying for years, show player failed attempts
  • Gameplay: Player attempts bridge crossings following "trail" rules
  • Goal: Try to solve the puzzle (designed to fail), experience the frustration
  • Narrative: Euler observes attempts, suggests "perhaps the question itself is wrong"

Mission 3: "A New Way of Thinking" (Path Tutorial + Abstraction)

  • Story: Euler explains looking at connections, not geography
  • Gameplay: Visualize the bridges as abstract network (vertices/edges)
  • Goal: Complete path exercises while learning abstraction
  • Narrative: "What if we think about this differently?" - mathematical insight moment

Mission 4: "The Mathematical Proof" (Circuit/Cycle + Solution)

  • Story: Euler reveals his discovery about vertex degrees
  • Gameplay: Count connections, learn odd/even vertex rule
  • Goal: Apply Euler's theorem to prove impossibility
  • Narrative: "Not all questions have the answer we expect"

Mission 5: "Legacy of Discovery" (Free Exploration + Reflection)

  • Story: Understanding how this created graph theory
  • Gameplay: Explore different networks, see the broader applications
  • Goal: Complete various journey types on different networks
  • Narrative: Euler reflects on how failure led to new mathematics

Quick Implementation Ideas:

Reuse Existing Systems:

  • Use your current JourneyTracker and mission progression
  • Add simple dialogue boxes for Euler's explanations
  • Reuse bridge crossing mechanics with story context
  • Use existing UI with mission-specific instructions

Minimal New Assets Needed:

  • Simple Euler NPC sprite/model
  • Text dialogue system (can be basic UI panels)
  • Historical background images (optional)
  • Simple "failed attempt" visual feedback

Get 7Bridges

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