Devlog09: Feature Proposal - Mission
7Bridges » Devlog
NOT IMPLEMENTED
I am interested in developing this idea that was developed with the assistance of Claude.
From Claude.ai
Based on your existing systems and desire for quick implementation, here's a 5-Mission Königsberg Story Arc that reuses your current mechanics:
Mission Structure: "The Königsberg Mystery"
Mission 1: "The Sunday Stroll" (Walk Tutorial + Story)
- Setting: 1736 Königsberg, player is a curious townsperson
- Story: NPCs mention the famous puzzle - "Can you cross all 7 bridges exactly once?"
- Gameplay: Free exploration of Königsberg layout, learn about the city
- Goal: Complete a simple walk, discover the bridge layout
- Narrative: Euler appears as mysterious mathematician visitor, hints at deeper question
Mission 2: "The Impossible Challenge" (Trail Tutorial + Attempts)
- Story: Townspeople have been trying for years, show player failed attempts
- Gameplay: Player attempts bridge crossings following "trail" rules
- Goal: Try to solve the puzzle (designed to fail), experience the frustration
- Narrative: Euler observes attempts, suggests "perhaps the question itself is wrong"
Mission 3: "A New Way of Thinking" (Path Tutorial + Abstraction)
- Story: Euler explains looking at connections, not geography
- Gameplay: Visualize the bridges as abstract network (vertices/edges)
- Goal: Complete path exercises while learning abstraction
- Narrative: "What if we think about this differently?" - mathematical insight moment
Mission 4: "The Mathematical Proof" (Circuit/Cycle + Solution)
- Story: Euler reveals his discovery about vertex degrees
- Gameplay: Count connections, learn odd/even vertex rule
- Goal: Apply Euler's theorem to prove impossibility
- Narrative: "Not all questions have the answer we expect"
Mission 5: "Legacy of Discovery" (Free Exploration + Reflection)
- Story: Understanding how this created graph theory
- Gameplay: Explore different networks, see the broader applications
- Goal: Complete various journey types on different networks
- Narrative: Euler reflects on how failure led to new mathematics
Quick Implementation Ideas:
Reuse Existing Systems:
- Use your current
JourneyTracker
and mission progression - Add simple dialogue boxes for Euler's explanations
- Reuse bridge crossing mechanics with story context
- Use existing UI with mission-specific instructions
Minimal New Assets Needed:
- Simple Euler NPC sprite/model
- Text dialogue system (can be basic UI panels)
- Historical background images (optional)
- Simple "failed attempt" visual feedback
Get 7Bridges
7Bridges
An educational open-world simulation game that teaches graph theory and network concepts.
Status | Released |
Author | andrew-leary |
Genre | Educational, Adventure, Puzzle |
More posts
- Devlog12: Reflections on workflow1 day ago
- Devlog11: Polish MVP Demo7 days ago
- Devlog10: Implement Missions (Story) feature8 days ago
- Devlog08: Summary of Code and Documentation9 days ago
- Devlog07: Work Flow14 days ago
- Devlog06: UI cleanup20 days ago
- Devlog05: Cutscene Management21 days ago
- Devlog04: Sprint 4&5 Tutorial System22 days ago
- Devlog03: Sprint 329 days ago
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