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7Bridges
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Devlog
Devlog07: Work Flow
September 07, 2025
by
andrew-leary
#Game Dev
Reflections after 1 month of this project. Git hub commits using Sprint # does not match original plan. Workflow has evolved - I am starting to find a system that works for me. New Session: Play game...
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Devlog06: UI cleanup
September 01, 2025
by
andrew-leary
#GameDev
🔥 Critical Path : GameManager → Main Menu → Game UI → Script Cleanup → Testing Each phase depends on the previous one being stable September 8 is the MVP delivery target ⏱️ Time Breakdo...
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Devlog05: Cutscene Management
August 31, 2025
by
andrew-leary
#Game Dev
Cutscene Management This sprint, I am working on cutscenes to explain some of the concepts. I fee like there are gaps in the tutorial system and exploration phases. Workflow Set up packages: Cinemachi...
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Devlog04: Sprint 4&5 Tutorial System
August 29, 2025
by
andrew-leary
#Konigsberg, #Maths
Tutorial System A little pivot to a tutorial system using the base code. I am not totally happy with the behaviour/ game play that currently exists. Using a tutorial system with separate scenes for di...
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Devlog03: Sprint 3
August 23, 2025
by
andrew-leary
Sprint 3 Task Checklist - UPDATED Status Epic 1: Journey State Management ✅ COMPLETED Task 1: Fix Mission Reset Logic (5 SP) ✅ COMPLETED Add debug logging to ResetJourney() method ✅ WORKING Veri...
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DevLog02: Sprint2
August 16, 2025
by
andrew-leary
#Maths, #Networks, #Konigsberg
Project Management tools added. Github Kan Ban Board Github already set up - Git Hub link Sprint 2 scripts for: - JourneyTracker - LearningMissionsManager - Vertex for tracking when Vertices are visit...
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DevLog01: Sprint 1 (Setup)
August 13, 2025
by
andrew-leary
- Code was updated to be more flexible. Some features were removed. - Simple bridge mechanics were tested and may be moved to suburban Open world (Scene1). Devlog: Video 1...
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