Devlog02: Sprint 2 completed
Sunday Drive ยป Devlog
๐ Sprint 2 Complete!
Excellent work! Let's document what we've accomplished and prepare for Sprint 3.
โ Sprint 2: Activation System - DONE
Deliverables Completed:
1. Architecture โ
- โ IActivatable interface (clean contract)
- โ ActivatableObject component (Observer Pattern)
- โ Single VisitManager managing entire system
- โ Event-driven architecture (decoupled design)
2. Features Working โ
- โ Buildings activate based on visit thresholds
- โ
Multiple activation types:
- FadeIn โ
- ScaleUp โ
- FadeAndScale โ
- Instant โ
- โ Multiple zones support (different areas of the world)
- โ Progressive building appearance (revisiting zones spawns more)
3. Code Quality โ
- โ SOLID principles followed
- โ Observer Pattern implemented correctly
- โ Comprehensive debug logging
- โ No compiler errors/warnings
- โ No runtime errors on play/stop
- โ Helpful comments throughout
4. System Robustness โ
- โ Auto-creates VisitManager if missing
- โ Handles shutdown gracefully (no null errors)
- โ Persists between scenes (DontDestroyOnLoad)
- โ Supports save/load architecture (future-ready)
๐ Sprint 2 Metrics
Files Created: 3
IActivatable.csActivatableObject.csVisitManager.cs(updated)
Lines of Code: ~450 lines
Design Patterns: 2
- Observer Pattern (event subscription)
- Singleton Pattern (VisitManager)
๐ What We Learned
- ONE VisitManager manages everything - not one per building
- Zone IDs must match exactly - case-sensitive strings
- Observer Pattern decouples buildings from manager
- Shutdown order matters - defensive cleanup prevents errors
- Auto-creation improves developer experience
๐ธ Demo Setup Working
Player drives through zone โ Visit count increases โ Buildings activate with smooth animations โ World grows progressively
Perfect foundation for Sprint 3! ๐๏ธ
๐ Sprint 3 Preview: Player States & Interaction
Sprint 3 Goals
Add the ability to:
- Exit the car (press E to get out)
- Walk around on foot
- Interact with buildings/NPCs (press E near them)
- Enter the car again (press E near car)
Get Sunday Drive
Sunday Drive
Relaxing driving simulator
| Status | In development |
| Author | andrew-leary |
| Genre | Simulation |
| Tags | Driving, Relaxing |
More posts
- Devlog: October 24 20251 day ago
- House and animals addedApr 08, 2025
- Demo addedApr 08, 2025
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